Friday, December 2, 2011

Reel making tips

Funny and true list of things to consider when building your reel, found via the 11secondclub blog. Head over there for the full list:


5. This is the most important thing in this list. Everything you ever animate, ever, needs to be entertaining. If it's not, stop what you are doing, right away. Unless you are learning a principle, or its a school lesson, STOP NOW. Or unless you are entering some odd film competition, that 95 ppl out of 100 would want to punch you and the films watched in the face. STOP. If you don't know what's entertaining, or how to make a shot entertaining, STOP, ask everyone you know to look at your work and what you can do to inject entertainment into it. If you still don't know, STOP, watch every movie you can. If you still don't, STOP, rethink your career. All humans watch t.v, cartoons, movies and play video games with one purpose and only one purpose, TO BE ENTERTAINED.

Tangled Character: Rapunzel




Cool artwork, head over to livlily.blogspot.com (via 11secondclub blog)!

Wednesday, November 30, 2011

Movies on the Radio - Music for Pixar

Not animation per se, but I love movie scores and if you do as well, I'd recommend checking out the "Movies on the Radio - Music for Pixar". It's a great collection, with cues from "Up", "Toy Story 1-3", "The Incredibles", etc.

Thanks Jonathan Korzen for the tip!

... WQXR's "Movies on the Radio," hosted by David Garland. This show featured the music of Pixar as a tribute to the life and accomplishments of Steve Jobs.

Pixar Animation Studio's computer-animated films provide great story-telling, with memorable characters, playfully astonishing visuals, and compelling music. For their feature films, Pixar has used three talented composers: Randy Newman, Thomas Newman, and Michael Giacchino.

Garland presented music for such Pixar films as "Toy Story," "Up," "WALL-E," "Ratatouille," "Finding Nemo," and others, while reflecting on the ability to Pixar's music to communicate clever motifs and powerful emotions. Saturday’s program included Randy Newman’s “You’ve Got a Friend in Me” (Toy Story) and Michael Giacchino’s “Seizing the Spirit of Adventure” (Up).

Body movement in support of personality

Each animator will get to a point where they will have mastered the body mechanics enough so that they can focus on acting choices. But temptation is always there to have gestures or other body movements showcasing animation principles instead of personality. I totally understand and I'm guilty of that myself. A frequent example in my workshops is my Maya 3 assignment from the Academy, Ze Chair:


which was lovingly referred to as "Animation Jerk Off" by the awesome teacher Lisa Mullins. She immediately let me know that this is just animation for animation's sake. And she was totally right. I was more in love with the animation principles and focused on showing them off, instead of thinking about character and personality. I hope she's still teaching. Her class was the first real character animation class for me and one of the best ones.

So once you get passed that, it's less about "there's a pop on x17" but more about acting choices, which fall more into the "I prefer this over that." as opposed to being wrong (of course you can have totally inappropriate acting choices that will feel wrong, but I hope you get my point).

Which brings me to a workshop clip I was giving feedback for. The question from the animator was, which version I preferred. My response and preference was based on movement supporting a character's personality, which I'm sure is totally debatable, but I just wanted post the feedback from the Workshop Feedback page here as well:
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stuck02


IP10

(This is in response to which version I prefer.)


Funny enough, I like them both, but specific parts and would mix them. I know that sounds complicated and not sure if that's helping you. What I like about "stuck02" is the amount of rotation and overlap the body has after she's being stuck. In "stuck02" she goes pretty far down up to x54, whereas in "IP10" she doesn't go as far and stops a bit abruptly. So anim wise from a body mechanics point of view, "stuck02" feels better.

But what I prefer in "IP10" is her left arm from x51 to 74, because it's stiffer. She's surprised, a bit irritated, but tense, and that is reflected in that stiffer arm. In "stuck02", from x54 to 85, the arm is loose and dangling, and feels too out of control and animated. Too me it's not in character.
After that it's up to you. Neither versions are wrong, they are just different in terms of acting choices. In "stuck02" she looks back up to x100 in a slow way, which gives her a feel of "Hello? Uhm... anybody see that? Help me!". In "IP10" she goes up very fast to x93, which gives it a feel of "Oops! I hope no one saw that!", which is a bit more in character because she looks and moves like a confident business woman, so when she's in trouble, I think she would want to keep that strong and confident look, so she wouldn't look around for help, she would try to fix it herself. That strong personality is reflected in x182, how she puts her glasses back into the right place. Then at the end when the manhole cover comes out, that's what breaks her confidence and that's why she looks surprised and out of it at x240. It's good contrast and a change in her character, whereas in "stuck02", she already looks a bit helpless like that during the x91 area. So the ending in "stuck02" is a bit more of the same in terms of character and less of a contrast.

So basically, I would use "stuck02" until x56, then use the rest of "IP10". :)
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Monday, November 21, 2011

Free Reel Review by Reel Feedback


Here's a message from reelfeedback's Hans Brekke:

We got a cool event for animation students next month in Emeryville. We're having a free reel review where students can bring their reels and get feedback. Its on Dec 15th from 7 -10 pm. We're having it at Lanesplitters so students can have some pizza and hang out.

Here is a link to the event site:
http://www.reelfeedback.com/december11event/


Sweet!